![]() As I mentioned in the opening, no one has tried this-at least not the individual level. ![]() My goal, as this is a “hoverless” run of the level, is to complete this mission as fast as possible without the aid of the hoverpack-a feat harder done than said. Serving as the final level in Pianta Village, “Fluff Festival Coin Hunt” tasks the player with finding eight red coins hidden on the map-ending in the retrieval of the level’s Shine Sprite, high up in the clouds. I chose a hoverless, individual level run-specifically Pianta 8. ![]() While I could have recorded (and likely will) the process and history of some Zelda Any%, I found a completely empty SMS category to run-charting my own experience with the routing and running process, creating blog-based entries of the journey for the site. I should note these are far from the only SMS categories, but for the sake of a demonstration, these are all I feel warrant discussion. The timer starts at the last, blacked-out frame of the level cutscenes and ends the frame Mario hits the level shineįollow the rules for any category above, but Mario is unable to use FLUDD’s hover functionality Race individual levels as fast as possible. Runners have broken up the game in the following categories: Any%īeat the game as fast as possible, skipping any levels, cutscenes, or gameplay sequences you canĬollect and complete everything in the game, getting every blue coin and every secret shineĮvery level and shine in the game, excluding the shines purchased with the game’s blue coins Super Mario Sunshine-often abbreviated as SMS-quickly became a popular game to speedrun. FLUDD acts as one part water gun, one part hoverpack, back-strapped rocket, and all around indispensable instrument adding water physics to Mario’s platforming arsenal. But in this game, Mario is aided by a sentient backpack: FLUDD. Very standard stuff encased in great gameplay. If you hadn’t played it, Mario engages in his typical star-hunt platforming, collecting-in this case-Shine Sprites to unlock worlds and save Peach. Breaking into Sunshine’s Speedrunning Sceneįor context, Mario hopped on the GameCube in Super Mario Sunshine-a delightful successor to the N64’s Super Mario 64. ![]() In this series, I will breakdown the process of routing, learning tech, practicing and optimizing a game from the perspective of an obsessive fan in hopes to demystify the process. ![]() I’m just a writer who plays a lot of games. While the recent charity event Awesome Games Done Quick 2018 tried to prove this as well, teaching a runner some game he’d never played, a speedrunner is still a speedrunner. I open with this to disprove the myth that speedrunning is for some higher tier of gamer-some remarkable, God-blessed individual with fast-twitch muscles and the ability to see every frame-per-second. But I was some nobody-just an average college kid clipping, leaf pumping, and item sliding my way through dungeons in a speedrun of my favorite game. He helped me casually learn some Wind Waker HD tricks and routes which, admittedly, have since become wildly outdated. While I forgot when my fascination with speedrunning began, I can safely say it exploded after rooming with the illustrious Jbop1626 in college-a phenomenal Ocarina of Time and GoldenEye speedrunner, running both these games in some of the earliest days of speedrun history ( Twitch and YouTube here). ![]()
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